text box size
It looks like the text box isnt big enough to hold all the numbers, you should make it bigger.
Heres a glitch/trick. Hold down, then walk off an edge. instead of falling, you'll hover over to the other side.
Great game! Try mine 3 3 3 2 2 1 1 4 5 2 5 1 5 3 5 5 5 5 4 6 4
You would get a 5 for Less then Jake alone but it really was a good game. Deffintly make another
I'm glad you liked it! Thanks for sharing your dance!
This is a great game. it is hard but you just have to keep working at it. One thing though, some levels are way easier then others. I think the black out eppisode should have been later i nteh game cuz it was harder.
Great game, misleading controls
This was a great game, the controls were kindof confusing at first, from what it looked like, when you shot th egun, it would follow the path between th egun and the curser, hitting anything in between.
Great concept. My main problem is that even if you run into the bigger fish's tail, you still die. would mak more sence and be easier if it only hurt you near the head.
The game play was not bad, I couldent figure out how to get the weapon upgrades =(
But the graphics where amazing. I dont mean they were like, life like or anyhthing, but the just looked so great, I loved it. Good work
could use some gfx work mainly.
Look into something called FlashAmp to sync it.
Hey, I was reading your NG profile and you said you had wanted to stop making flash since you don't have a chance in the portal.
Well I used to feel the same way so me and a friend started our own web site so we wouldn't have to worry about other people's opinions.
We still publish some of our movies on Newgrounds but only to get more people on our own site.
I know you already have a site so maybe if you focused more on your site and less on Newgrounds, it wouldn't be as much of a burden to make flash.
review for controls
This was very nicly put together. the only problems I saw were that he runs ro slwo an the time btwn frames when jumping is too much. maybe just increasing the frame rate would do it. also that flying enamy moves way to fast.
When the game performs as intended, the animation is quite smooth actually. When I release the final product, Megamissions, there will be a much more efficient engine running it, and much smoother animation.
The Dragonfly is a quick little bugger, I will admit. Perhaps he should have been a tad slower.
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